Across hundreds of games, MMOs rake in 10 billion dollars a year and reach an audience much higher than that. Take World of Warcraft, for example, where players have collectively logged more time in Azeroth than our species has been on this planet—over 6 million years. But at the heart of all these big numbers is a simple ideal: That anyone from anywhere can become anything within the confines of these virtual worlds and grind out some epic loot in the process. MMOs have come a long way from the text-based multi-user dungeons they evolved from.
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Search the site: Search. In any entertainment medium that gains popularity, there are products that aim at the lowest common denominator. With MMOs gaining players at an alarming pace across the globe, it was only a matter of time before we started seeing such products in the online world game space. I mean, if you want to grab the attention of a predominantly male user-base, why not aim for the gonads? Age of Conan: Unchained.
It had some great ideas, including the use of traditional third-person shooting and dynamic boss encounters that would later find a home in Destiny. The show was subsequently canceled, however, and most players moved on to play games on the next generation of systems. Enter Defiance Rather than scrap the work that had been done on the original game, Trion World reimagined it as a sort of half-sequel, half-relaunched experience that kept the core of Defiance built from the ground-up for free-to-play.